walksthroughthevalley: (Call upon the Charter)
[personal profile] walksthroughthevalley
player information.

name: Crystal
are you over 18?: Yes 8|
personal dw: [personal profile] atreios
email/msn/aim/plurk/etc: Email: Draconian.eclipse@gmail.com || AIM: clickreload || Plurk: likeredgold
characters in abax: Recently dropped, so I HAVE NO ONE AGAIN 8|


in character information.

series: The Old Kingdom Trilogy; specifically Sabriel.
name: Sabriel Abhorsen
age: 18
sex: Female
race: Human
weight: est. at 129 lbs.
height: est. at 5’9’’
cause of death: Stabbing. While Sabriel is forced back from Death and does return to Life as she is the Abhorsen, she is canonically dead for a short moment due to being stabbed by her own sword.
canon point: The very end of the book, right before the epilogue.
previous cr: N/A

history:
Our story begins in a forest where a woman, having just recently given birth, dies. Her baby appears stillborn until a man, the child’s father, enters Death and saves the child’s spirit from the hands of a Dead creature. Returning to Life, the baby gives out a sudden cry with her first breaths. Her father identifies himself as Abhorsen and orders that his child be baptized in the Charter with the name Sabriel.

Sabriel’s early childhood was spent growing up with a travelling band of people, before moving ot her father’s house where she lived with a nursemaid while her father was out on business. This lasted until Sabriel was about five, and Terciel (her father) mover her across the Wall into the town of Bain, where he paid for her education and board at Wyverley College. During her years there, Sabriel was taught lessons in language, etiquette, swordsmanship, mathematics, and magic. Our story truly picks up when Sabriel has reached the point of graduation as a prefect in the Sixth form with plans to attend university somewhere further south from the Wall.

It is at this point, that a Dead sending appears at Wyverley College, sending a panic throughout the school. Upon confronting it in Death, Sabriel comes to realize that it is a messenger from her father as it has brought her his sword and bells. This is a serious omen to Sabriel, signaling that her father must be trapped somewhere in Death, or is perhaps already past the final Gate. With this realization, Sabriel makes plans to leave school and cross the Wall to enter the country of her birth: the Old Kingdom.

Soon after crossing the wall, Sabriel makes her way to Cloven Crest (with direction from border guards) and slips into Death to consult her guide. This communication is quickly interrupted by a lesser Dead, hungry to return to Life. Sabriel makes quick work of dispatching of it, but by doing so unwittingly alerts Kerrigor’s forces (Kerrigor being a corrupted necromancer). She resumes her journey towards Abhorsen’s House, only to realize she is being pursued by a Mordicant, another Dead creature but one far beyond her ability to defeat. Instead she flees, hurrying on her way up the cliff path to her father’s house before collapsing at the house’s front steps.

When she awakens, she is greeted by a talking white cat called Mogget. A Free Magic construct bound by the Charter, Mogget is a unwilling servant to the Abhorsen. Mogget proceeds to inform her of her position as the Abhorsen, along with several other bits of information she may prove to need. Soon after this, however, the House is surrounded by the Dead, and Mogget and Sabriel make a plan and escape together via Paperwing (basically a magicked paper airplane).

While Sabriel’s journey seems to finally be going somewhat right for once (as right as it can anyway), everything goes to hell in a hand-basket soon enough. Their Paperwing is attacked by Gore crows, causing it to spin out of control and crash. Stuck between falling to her death and potentially being rescued, Sabriel is forced to release Mogget’s collar and he is able to slow their descent enough to keep the crash from being fatal. However, now unbound, Mogget attempts to kill her but Sabriel throws the ring (which had begun to expand) over his neck and binds him back into his cat shape.

It isn’t until the morning following the confrontation with Mogget’s true form that they are able to explore the area they had found themselves in, a sinkhole called Holehollow that was full of ships. During her exploration, Sabriel finds a figurehead that seems rather unlike the others, almost lifelike. She has a suspicion that the figure is indeed a spirit trapped in Death, one that she goes on to rescue. The young man turns out to be someone that was suspended in Death for 200 years, a man who calls himself Touchstone (though it is far from his true name). Joined by this new companion, the trio goes on to leave Holehollow, heading first to Nestowe (a fishing town besieged by Dead) and then onward to Belisaere.

Once in Belisaere, the three go to the old palace in order to enter an old reservoir below it. Here the find a broken Great Charter Stones and the frozen body of Terciel, Sabriel’s father. When Sabriel frees her father, he reveals that Touchstone is in fact a prince of the Kingsom and Kerrigor’s half-brother, the last of the bloodline. Kerrigor and his followers attack and Terciel sacrifices himself so that Sabriel and Touchstone can escape to the surface; Mogget, however, chooses to stay behind. Sabriel and Touchstone are forced to run, meeting with two daughters of the Clayr who give them a Paperwing and show them where to find Kerrigor’s body, which must be destroyed if they wish to have any hope of defeating him.

After crossing the Wall, Sabriel allies with several border scouts to find Kerrigor’s body and transport it to Wyverley College. Of course, Kerrigor attacks before the corpse can be destroyed. Mogget also makes a reappearance, now unbound, to bring Sabriel her sword and one of her bells that she had left with her father. Mogget, still wishing to kill the Abhorsen (now Sabriel in truth) fights Kerrigor for the right and is consumed by him instead. As Kerrigor turns on Sabriel to attack her, she throws Mogget’s ring over him. In his anger at being trapped, Kerrigor stabs Sabriel clean through with her own blade. Even with her life fading, Sabriel manages to ring Ranna (the bell of the sleep bringer) to bind him and the mass of Free Magic then separates into two sleeping cats: one black and one white (Mogget and Kerrigor).

personality:
Sabriel is a very responsible young woman. Prior to crossing the Wall she had obtained a position as a prefect at her school and she was well respected by the younger students. Despite this, however, Sabriel does not always have the level head of a clear minded leader. She is still just a teenager, just barely considered an adult in the world and sometime she does have a penchant for thinking with her heart and not her mind. In fact, at the very beginning of the novel she does just that, choosing to bring a younger students rabbit back to life just after its death to save the young girl some heartbreak, despite knowing that retrieving the spirit from death is wrong.

Sabriel is a young woman mature beyond her years due to her knowledge of death and how to handle the dead. It was her birthright to inherit the knowledge as the Abhorsen-in-waiting, and she applies that knowledge with an adept level of skill most of the time. Still, even with this maturity, Sabriel has moments where she is still very much a child. Despite knowing that a sending from her father would likely mean his death, she chooses to go look for him (a decision that in fact drives the entire story) rather than simply accept her new role as the Abhorsen—this is mostly due to the denial of a lost parent than a denial of duty. She staunchly refuses to be called Abhorsen at all until after her father is truly found to be dead either, mostly due to the childish stubbornness to accept what is a very likely reality.

While her duty often demands a mature, serious attitude from her, Sabriel has shown a bit of playfulness as well. After reviving the young girl’s rabbit at the start of the novel, she threatens a punishment for being outside the gates so close to curfew, though the threat is really nothing more than a bit of well-intentioned teasing. She also makes use of her magic at the border of the Wall, trying to take papers from a soldier’s hands as a bit of fun, not knowing that such a display of magic at the border had consequences.

Sabriel is a clever girl, smart and quick to react in situations where there is little time to plan. When faced with Moggets true form, despite having no direction, she was able to determine what she had to do to tame his form once more. This determined knowledge came only from recognizing that the ring on her finger was growing, widening into a hoop large enough to encircle Mogget’s head—using it made the ring into a collar at Mogget’s neck, a form of binding and control. This was a trick that proved useful to know as well, considering she used the same ring to bind Kerrigor in the final battle near the end of the novel. She also uses this quick wit to puzzle out situations that have otherwise fooled others, as seen in a small town she encounters that is besieged by a parasitic dead, a Mardaut, that was feeding on the villagers. Sabriel was able to puzzle out who served as the vessel with a simple question and her sense of the dead—thus targeting the dead and freeing the small village from a pressing plight.

When it comes to addressing or dealing with others, Sabriel always tries to maintain a level of politeness (unless they prove rude or irritate her nerves as Mogget and Touchstone have a habit to do). If she becomes flustered or embarrassed she will often fall back onto school girl mannerisms—even though doing so only serves to embarrass her further half the time. In situations where she is unsure of how to act, she draws on the teachings of her etiquette teacher more often than not.

abilities/powers:
Sabriel is capable of using the two forms of magic of her world. There are two systems: Charter magic and Free magic—Charter magic being born from the latter. Charter magic is a controlled system, using symbols to represent most everything in the known world. After a person is born, they are baptized into the Charter, which grants them the ability to access and manipulate the powers of the Charter if they should choose to do so. Those blessed in the name of the Charter carry a mark on their foreheads as proof of their abilities, though this mark is not always visible. For those with the ability to wield the power of the Charter, knowing the sign and having the willpower to follow through is what makes the magic work and the energy to power the spell is drawn from the caster. To cast a spell, the caster has to hold the sign in their mind and either sketch it out (in the air, or physically on some surface) or whistle out a corresponding tune. Whistling is more often than not kept strictly to weather working, calling on winds and rain when necessary. Sabriel is shown to use several spells including but not limited to those used for protection, fire, sleep, warmth, and the direction of winds.

Necromancy is Sabriel’s Free Magic skill. It is a skill ungoverned by the Charter, one that requires only the will and energy. Blood can also ease the way of Free Magic, either by giving focus to the spell, or by leaving a gateway open through which the Dead can easily pass through into Life. Sabriel knows the theory behind raising the Dead in their various forms as well as how to identify the different types of Dead—but theory is all she knows, the Abhorsen puts down what others have raised. A necromancer’s tools usually include a set of seven bells, which Sabriel has mastered, though she tends to prefer the sixth, Saraneth, as it allows her to exert her will over the Dead.

Due to this skill in necromancy, and her birthright as Abhorsen, Sabriel has an inborn ability to sense the presence of Death and the Dead. Whether or not there is any actual physical evidence of the event is irrelevant to her skill, though as time passes since the event her ability to sense it fades. She would be able to feel Death more strongly within hours of the event than if she were to come to the area a week after, though the more intense a death is the more likely it is to be felt after some time. Sabriel also, in addition to this sense, has the ability to cross over into the realm of Death, as is sometimes necessary to guide spirits through the first Gate or to banish stronger beings beyond the final Gate. Death is manifested as a river with nine different levels, and spells are required to pass through to different levels. Sabriel knows all of these spells, though she has not used them all, nor has she travelled through every level of Death. When she crosses over into this realm, her body is left in Life, often frosting over with ice due to the coldness of Death. If her body is hurt in anyway while she is in Death she can come to be trapped there.

While magic holds great importance with Sabriel, she does have skills that lend to physical strength as well. Sabriel is talented in the sword, wielding it with enough skill to hold her own in a fight, though this of course in no means makes her an expert. While she did come in second in her swordfighting class, it is important to note that these skills were not honed in actual combat experience but instead through friendly schoolyard matches. She can hold her own for a time in combat, but she will not hold the same level of stamina as those that hold years of combat experience.

Sabriel is also rather practical and analytical. She is able to read a map well enough to navigate, even if it is a rough map. She is also able to find direction by use of natural navigational aids such as the stars. Due to the difference in time between the Old Kingdom and Ancelstierre (Bain), Sabriel is also able to consult an Almanac to account for these differences.

It is obvious that Sabriel has skills in many areas, but she does have a rather large weakness in the way of her inexperience. She has never really experienced a life outside of Bain or Wyverley College, and as such she can often get into trouble due to not knowing how things really are. This inexperience can also lend itself to her natural curiosity, and getting the better of her common sense to the point of her attempting to do something that may prove dangerous to herself or those around her.

first person sample:

[The camera comes on with a flash of static before it settles into a picture, the vantage point being from the floor as the device fell from whatever surface it had been laying on. In the image is a tall young woman, currently shrugging on a shirt to go with the scrubs she had somehow managed to procure.]

I didn’t expect a morgue to be beyond the final gate...[The feed kicks on, a young woman with cropped black hair coming on the screen.] Nor did I think I would feel...alive. There are traces of Death here, but it does not belong to me

[She moves, looking further down the hall, her words obscured by distance until she comes back and picks up the device.It had taken her a minute to notice, and her face flushes briefly. Hopefully it hadn’t been on too long.]

I wonder if this is transmitting...It would have to be, wouldn’t it?

[When she speaks again, it’s with the utmost politeness.]

If anyone is receiving this could you reply, please? I’ve been able to puzzle out some details of my location, but otherwise I’m lost. If someone could provide a map, that would be most helpful. Baring that, directions to get outside would also be helpful. I had believed I was making progress, but it seems I’ve gotten myself turned around more than once.


third person sample:
Ranna—Sabriel’s hand touched the smallest bell on her bandolier. The sleep bringer, the less troublesome of her bells. Mosrael, Kibeth, Dyrim—Her hands touched each of these briefly, the names and their purposes coming to mind. Belgaer, Saraneth—the “thinker” and the “binder” respectively, her most hated and most beloved of the bells. And Astarael. Her hand lingered on the empty pouch where the seventh bell once laid. Astarael, the “weeper”, the bell that could send all that heard it spiraling down into Death without a hope to return to Life. A bell whose tone her father had heard not an hour before.

She shook her head, trying to clear her mind of those thoughts. She could not focus on her sorrow now, not as their Paperwing neared the wall. There would be time to mourn her father when this was over—if they survived the night. She had six bells now, six bells and no sword to speak of as she had left that with her father in his final moments. His final moments alone; surrounded by Dead.

She gritted her teeth, blinking her eyes against the tears. She would blame them on the wind if Touchstone were to ask. She idly traced her hands over the bells again, recalling each name and purpose in turn. She just hoped they would be enough to defeat Kerrigor—they would have to be or tonight would be her last. Only eighteen and contemplating her death at the hands of a necromancer adept—no Abhorsen had been so young, and none so world weary and terrified.

case no: Please be to randomizing this! Thanks!

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Sabriel (Abhorsen)

March 2025

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